DARK
2Assault Synchron
Archetype:
Synchron
ATK:
700
DEF:
0
View:
6775
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
Assault Synchron — Power Evaluation
Final Score: 54 ± 7 · Confidence: Medium
- Intrinsic: 55 · Deck: 53 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Assault Synchron is a Level 2 DARK Machine Tuner that can be Special Summoned from hand for 700 LP, and its face-up lock restricts the player's own non-Synchro Extra Deck summons. Its second effect lets it be banished from the GY to revive a Dragon Synchro that was Tributed or banished, which gives it a real recovery role. The score comes mainly from being live in hand, a clean Tuner body, and a one-copy slot that fits many homes. The 400-deck inclusion and high partner co-occurrence confirm it is a consistent staple, but they do not raise the score by themselves (guardrail 3). No combo boards were supplied, so the combo conversion estimate rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Summonable from hand in the Main Phase, and it appears in all 400 sampled decks at about 1.2 copies, so it is reliably available (observed). |
| Combo & Conversion | 45 | The card's text enables Synchro summons and revives a Dragon Synchro, but there are zero combo boards, so conversion is text-only inference (inferred). |
| Resource Economy | 40 | The 700 LP cost and the GY banish are a one-for-one recovery of a board piece, with no net card advantage shown (verified). |
| Effect & Interaction | 10 | The card provides no opponent interaction; its effects are a summon and a revive (verified). |
| Material Utility | 70 | A Level 2 DARK Machine Tuner is a clean generic Synchro body, and its Tuner status remains if its effects are negated (verified). |
| Resilience & Flexibility | 50 | Two usable zones (hand and GY) and a second effect that does not need the field, but the hand summon is shut down by a single negate (inferred). |
| Deck-Building Efficiency | 65 | Runs as a single copy with no garnet cost, but it carries a 700 LP cost and a self-restriction on non-Synchro Extra Deck summons (verified). |
Calculation
Weight profile: 0.7 Starter + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 53, Meta = provisional. Modifiers: Self-lock and LP cost (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Tuner body that is generic across Synchro homes
- Hand Special Summon plus GY recursion gives it two usable zones
- Typically one copy, so it is cheap to run and fits several archetypes
Weaknesses
- 700 LP cost on the hand summon
- Blocks the player's own non-Synchro Extra Deck summons while face-up
- Its effects are narrow: the revive only targets Dragon Synchros
Counters / choke points
- No counter cards are supplied in the evidence; a negate on the hand summon or on the GY effect would stop it (inferred from text)
Best use
Starter / Combo enabler with a Dragon Synchro recursion option. Decks: Synchron, Junk, Crimson Dragon, Blackwings. Suggested copies: 1.
Evidence & gaps
- Verified: Level 2 DARK Machine Tuner, ATK 700 (card data); Hand Special Summon costs 700 LP and restricts non-Synchro Extra Deck summons while face-up (card text); GY banish revives a Dragon Synchro that was Tributed or banished (card text); Appears in 400 of 400 sampled decks, averaging 1.2 copies, across 56 archetypes (decks evidence)
- Observed: Partners such as Ash Blossom & Joyous Spring co-occur in 92.2% of decks (decks evidence); Inclusion is 48.5% to 100% across archetypes in usage statistics (usage statistics); Three guides mention the card, in the Stardust, Ogdoadic and Chaos sections (guides evidence)
- Inferred: Starter role: a hand summon from a Tuner body that enables Synchro summons (text plus role inference); Recursion role is secondary and only triggers when a Dragon Synchro is Tributed or banished (text); A single negate on the hand summon would stop the card's main use (inferred from text)
- Data gaps: No combo boards supplied; combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No counter cards supplied in evidence Whether the Dragon Synchro revive is a common line is not confirmed by combo data






